Games / OURBRIZ STUDIO8 mini-games

Animal Party Panic

Funny untilit's your turn.

One party game. Eight animal-themed mini-games. Share one phone and take your turn.

Meet the eight
Eight invitations. One missing address.FrogRabbitDuckOctopusFoxCapybaraPenguinPanda
Act 01 / Beginning

The Party Nobody Could Find

Eight invitations. One missing address. Everyone has a different idea of where the party might be—and a very good reason to get there.

Meet the cast and see how each game plays
Inside the Game

A different kind
of next turn.

Animal Party Panic is a party game with eight animal-themed mini-games, played on one shared phone. Take turns choosing, track hidden treasure, stay in the game, or take your shot. Group play happens together in the same room; selected games also offer solo challenges.

Act 02 / Journey · meet the cast

Eight animals.
One party game.

The eight mini-games inside Animal Party Panic.

01 / A choice over the water
Frog

Frog Lily Jump

Character story

What if it’s over there?

Frog wants to bring back something worth talking about. The next lily pad always looks like a promising place to start.

A little more about Frog

A collector of little discoveries, Frog imagines arriving with the best story at the table. Curiosity often takes the first leap; confidence catches up a moment later.

Frog sees a possibility. Fox asks where it went. Their different kinds of curiosity make an unlikely team.

Frog Lily Jump — lily-pad choices across the pond
Frog Lily Jump · Lily pads across the pond.
In the game

Choose a lily pad and see whether the frog lands safely. A safe landing carries the game into the next turn.

Your moveChoose a lily pad
02 / One more pull
Rabbit

Rabbit Carrot Roulette

Character story

A carrot worth remembering.

Rabbit remembers sharing a wonderful carrot, but has forgotten who shared it. Surely a party is a good place to ask.

A little more about Rabbit

Rabbit brings a very serious memory and a very unserious plan: find another carrot just like it. A boot is not a promising clue, however carefully it is examined.

Rabbit hopes Capybara remembers the old picnic. Capybara remembers that it was a lovely afternoon.

Rabbit Carrot Roulette — carrots waiting to be pulled
Rabbit Carrot Roulette · Carrots ready to pull.
In the game

Hold a carrot for one second to pull it from the ground. The rabbit may find a carrot—or an unexpected boot that ends the game.

Your moveHold to pull
Rabbit Carrot Roulette — rabbit eating a carrot after a pull
Rabbit Carrot Roulette · Rabbit eating a freshly pulled carrot.
03 / Which wire next?
Duck

Duck Bomb Defusal

Character story

Please don’t spoil the surprise.

Duck wants everyone’s first meeting to be a happy one. An alarming ticking sound is not part of that plan.

A little more about Duck

Duck likes looking after a good moment, especially somebody else’s. The harder Duck tries to keep everything calm, the more important the next choice feels.

Duck tries to keep the gathering orderly. Octopus has a rather different idea of a good surprise.

Duck Bomb Defusal — six wires and the running countdown
Duck Bomb Defusal · Six wires. A ticking countdown.
In the game

Choose wires for the duck to cut before the clock runs out. The round can end in a cartoon explosion or a successful defusal.

Your moveChoose a wire
Duck Bomb Defusal — smoke and soot after the timer reaches zero
Duck Bomb Defusal · Smoke after the countdown reaches zero.
04 / Press your luck
Octopus

Octopus Ink Bomb

Character story

Just one more little press.

Octopus wants to make a memorable first impression. Curiosity has eight arms—and occasionally leaves an ink stain.

A little more about Octopus

Octopus likes trying things before asking what they do. A spectacular mess is embarrassing for a moment, then becomes a story worth telling twice.

Octopus admires Duck’s careful plans, while accidentally supplying most of the reasons to change them.

Octopus Ink Bomb — octopus and the unused suckers
Octopus Ink Bomb · An octopus with suckers to press.
In the game

Press unused suckers on the octopus arms. Keep choosing until a press triggers the ink bomb.

Your movePress a sucker
Octopus Ink Bomb — one used sucker after an actual touch
Octopus Ink Bomb · One sucker pressed.
05 / Follow the treasure
Fox

Fox Treasure Chest

Character story

Keep your eye on the possibility.

Fox follows the treasure, certain a good observer can find what everyone else misses. This is about the delight of figuring it out, not keeping everything.

A little more about Fox

Fox hopes to arrive with a mystery solved. A confident guess is especially funny when the treasure turns out to be somewhere else.

Frog supplies the bold guesses. Fox supplies the second look. Neither is always right.

Fox Treasure Chest — treasure revealed under the raised cover
Fox Treasure Chest · Treasure beneath the raised cover.
In the game

Watch the treasure being revealed, covered, and shuffled. Track its path and choose where it is hidden.

Your moveWatch, then choose
06 / A landing in the wind
Capybara

Capybara Landing Mayhem

Character story

The meeting is down there.

Capybara promised to meet Rabbit at the foot of the canyon. Going down is the plan. The wind has a few suggestions.

A little more about Capybara

Capybara would rather arrive with a friend than arrive first. Calm makes waiting easy; choosing the moment to drop is another matter.

Rabbit trusts Capybara to remember the meeting place.

Capybara Landing Mayhem — platforms and wind before the drop
Capybara Landing Mayhem · Platforms and wind before the drop.
In the game

Tap to drop the capybara onto a moving platform. Wind and platform motion make each landing a different challenge.

Your moveTap to land
Capybara Landing Mayhem — capybara dropping below the upper platform
Capybara Landing Mayhem · Dropping below the upper platform.
Capybara Landing Mayhem — capybara further into the same descent
Capybara Landing Mayhem · Further into the descent.
07 / Stay on the ice
Penguin

Penguin Iceberg Balance

Character story

Hold on. They’ll be here soon.

Penguin is waiting where the ice meets the water, determined not to miss the others. Standing still turns out to take quite a lot of moving.

A little more about Penguin

Penguin wants to be the reliable one. Every wobble makes that promise a little harder and the eventual retelling a little better.

Penguin and Panda turn nerves into friendly challenges. They can laugh at a personal best that lasts only a moment.

Penguin Iceberg Balance — an actual survival run with both directional controls
Penguin Iceberg Balance · Balancing on the ice.
In the game

Hold the left or right button to move the penguin as waves, wind, and melting ice test its balance. Players take individual survival runs and compare their times.

Your moveMove left or right
08 / Make your shot count
Panda

Panda Bamboo Crossbow

Character story

One good shot. Then another.

Panda wants a good story for the gathering: one beautifully placed shot. A friend’s score is an excellent excuse to try again.

A little more about Panda

Panda is patient while aiming and considerably less patient while waiting for the result. A near miss can be just as memorable as a high score.

Panda admires Penguin’s persistence. Neither lets the other forget a particularly dramatic attempt.

Panda Bamboo Crossbow — crossbow aiming area, target and wind indicator
Panda Bamboo Crossbow · Crossbow target and wind indicator.
In the game

Pull down to build power, move left or right to aim, and release a bamboo bolt. Read the wind and compare target scores in solo or shared-phone play.

Your movePull, aim, release
Act 03 / Twist

That wasn’tthe plan.

A boot instead of a carrot. Ink instead of a clever answer. The best-laid plans are becoming much better stories.

Funny until it's your turn.

Game screenshots

A closer look.

Real moments, different ways to play. Explore by mini-game.

Act 04 / Together

Eight different stories.One very good party.

Nobody agrees on where the party was supposed to be. But now everyone has a story to tell. Perhaps the party starts with whoever takes the next turn.

03 / How to play

One phone.
Your turn.

  1. Choose a mini-game.

    Pick one of the eight mini-games from the game selection screen.

  2. Follow its rhythm.

    Choose, hold, cut, track, balance, or aim. Each game has its own controls and result.

  3. Share the next turn.

    For group play, share one phone and take turns. Player setup and results depend on the game; Panda also offers a solo mode.

05 / Availability

In Development

Animal Party Panic is in development. Release details will be shared when available.